void GamePlay(void);/*游戏过程*/void Close(void);/*图形关闭*/void main(void){ Init(); Control(); Close();}void Init(void)/*图形开始*/{ int gd=DETECT,gm; initgraph(&gd,&gm,"c:\\tc");}void Close(void)/...
mo==2) /*若选择自定义模式,要输入三个参数*/{do{t=0; printf("请输入\n行数 列数 雷的个数\n");scanf("%d%d%d",&hang,&lie,&ge);if(hang<2){printf("行数太少\n"); t=1;}if(hang>100){prin...
if(result == 1) /* 游戏成功 */ { printf("\n\t恭喜!您完成的扫雷任务!\n\t按任意键继续..."); flushall(); getch(); } else /* 游戏失败 */ { printf("\n\t哈哈!您在位置[%d,%d]挖到雷了,任务失败!\n\t...
{ char c='?',keystate='N'; now[xy_y][xy_x]=temp; do { if(kbhit()) { c = getch(); switch(c) {case 'w': case 'W':{if(xy_y>1){now[xy_y][xy_x]=temp;xy_y--;keystate='Y';}break;} case...
scanf("%c",&work[i].ch[j][k]);getchar();} i++;} } /*for(j=1;j<=work[i].n;j++){for(k=1;k<=work[i].m;k++)printf("%c,",&work[i].ch[j][k]);printf("\n");}*/ int ii;for...
void GamePlay(void);/*游戏过程*/void Close(void);/*图形关闭*/void main(void){ Init(); Control(); Close();}void Init(void)/*图形开始*/{ int gd=DETECT,gm; initgraph(&gd,&gm,"c:\\tc");}void Close(void)...
initgraph(&gd, &gm, "c:\\tc");cleardevice();} /* 绘制游戏界面 */ void DrawGame(void) { setcolor(11);setlinestyle(SOLID_LINE, 0, THICK_WIDTH);for (i = 50; i <= 600; i += 10) { rectangle(...
这是字符界面的扫雷:(如果要MFC程序源码,给我邮箱)#include <iostream>#include <cstdlib>#include <ctime>#include <windows.h>#include <conio.h>// defines#define KEY_UP 0xE048#define KEY_DOWN 0xE050#define KEY_LEFT 0x...
void GamePlay(void);/*游戏过程*/ void Close(void);/*图形关闭*/ void main(void){ Init();Control();Close();} void Init(void)/*图形开始*/ { int gd=DETECT,gm;initgraph(&gd,&gm,"c:\\tc");} void...
//记录蛇头的位置intSnake_Len=3;//记录蛇的长度clock_tNow_Time;//记录当前时间,以便自动移动intWait_Time;//记录自动移动的时间间隔intEat_Apple=1;//吃到苹果表示为1intLevel;intAll_Score=-1;intApple_Num=-1;...